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دانلود Game Development Ebook Collection – مجموعه کتاب های آموزش بازی سازی

حتما شما هم شاهد گسترش بازی های رایانه در سطح گسترده ای بوده اید این روند به گونه ای بوده که حتی در سال های اخیر شاهد ساخت فیلم های سینمایی بر اساس بازی های رایانه ای هستیم.امروزه صنعت تولید بازی‌های رایانه‌ای به یک عرصه سود آور تبدیل شده‌است و شرکت‌های بزرگ تولید کننده این گونه بازی‌ها هر سال سود هنگفتی به دست می‌آوردند، به گونه‌ای که در سال ۲۰۰۴ میزان سود خالص سالانه به دست آمده از صنعت بازی‌های رایانه‌ای به مرز ۱۰ میلیارد دلار رسید و سود حاصل سالانه به دست آمده از هالیوود (نه و نیم میلیارد دلار) را پشت سر گذاشت.

با توجه به مطالب قید شده و اهمیت بازی سازی، در این مجموعه سعی شده بهترین کتاب های موجود در رابطه با بازی سازی را گردآوری کنیم.

E-Book List : 3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf 3D Game Engine Design - David H. Eberly.pdf 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf 3D Game Programming All in One - Kenneth C. Finney.pdf 3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf 3Ds Max 8 Bible.pdf A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf ActionScript 3.0 Cookbook.chm

Advanced 3D Game Programming with DirectX 9.0.pdf Advanced ActionScript 3 With Design Patterns (2006).chm Advanced Animation with DirectX.pdf AI Application Programming - M. Tim Jones.chm AI for Game Developers -  David M. Bourg, Glenn Seeman.chm AI for Game Developers -  David M. Bourg, Glenn Seeman.pdf AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm AI Game Engine Programming - Brian Schwab.pdf Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf Andrew Rollings and Ernest Adams on Game Design - Andrew Rollings, Ernest Adams.chm Andrew Rollings and Ernest Adams on Game Design.chm Artificial Intelligence for Games.pdf Artificial Intelligence, A Modern Approach - 2nd Edition.pdf Awesome 3D Game Development - No Programming Required.chm Begining C plus plus Game Programming - Michael Dawson.pdf Beginner's Guide to DarkBASIC Game Programming.chm Beginning C# Game Programming.pdf Beginning C++ Game Programming - Michael Dawson.chm Beginning Direct3D Game Programming, Second Edition.pdf Beginning DirectX 9.pdf Beginning Game Audio Programming - Mason McCuskey.chm Beginning Game Level Design - John Feil and Marc Scttergood.pdf Beginning Game Level Design.pdf Beginning Game Programming.pdf Beginning OpenGL Game Programming.pdf Better Game Characters by Design.pdf Beyond Reality - A Guide to Alternate Reality Gaming.pdf C Game Programming For Dummies 2.pdf C++ Module I.pdf C++ Module II.pdf Cg-2.0_May2008_LanguageSpecification.pdf Cg-2.0_May2008_ReferenceManual.pdf CgUsersManual.pdf Character Development and Storytelling for Games.pdf Chris Crawford on Game Design.chm Collision Detection in Interactive 3D Environments.pdf Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf ConsoleYourself.pdf Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf Creating Emotion in Games. The Craft and Art of Emotioneering.pdf Creating Games In C++ - A Step By Step Guide - David Conger, Ron Little.chm CryENGINE 2 Features.pdf Cutting Edge Direct3D Programming.chm Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf Designing Virtual Worlds.chm Digital Animation Bible.pdf Digital Storytelling.pdf Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf DirectX 3D Graphics Programming Bible.pdf DirectX 8.1 Programming for C PlusPlus.chm DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf Directx 9 User Interfaces - Design and Implementation.pdf DotNET Game Programming with DirectX 9.0.pdf Electronic Gaming Monthly - Oct 2007.pdf Elementary Game Programming and Simulators Using Jamagic.chm Evolution of GPUs.pdf Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf Flash MX 2004 Games - Art to ActionScript.pdf Flex2 Developer's Guide.pdf Focus on Curves and Surfaces.chm Focus On Photon Mapping.chm Freddy Design.pdf Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm Game Art for Teens.pdf Game Coding Complete.chm Game Design - Theory and Practice, 2nd Edition.chm Game Design - Theory and Practice.pdf Game Design Foundations.pdf Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm Game Design Workshop. Designing, Prototyping, and Playtesting Games.chm Game Design, 2nd Edition.pdf Game Developer's Market Guide.pdf Game Development and Production.chm Game Development Business and Legal Guide.chm Game Development Series - Character Development and Storytelling.pdf Game Development with ActionScript.chm Game Interface Design - Brent Fox.pdf Game Interface Design.pdf Game Physics - David H. Eberly.pdf Game Physics Engine Development - Ian Millington.pdf Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf Game Programming All in One, 2nd Edition.pdf Game Programming for Teens, 2nd Edition.pdf Game Programming Gems 1.pdf Game Programming Gems 2.pdf Game Programming Gems 3.pdf Game Programming Gems 4.pdf Game Programming Gems 6.pdf Game Programming Golden Rules - Martin Brownlow.pdf Game Programming in 24 Hours - Michael Morrison.chm Game Programming with DirectX 9.0.pdf Game Programming with Python, Lua, and Ruby.chm Game Scripting Mastery - Alex Varanese and Andre Lamothe.pdf Game Testing All in One.chm Games for Windows - Aug 2007.pdf Games for Windows - Jul 2007.pdf Games for Windows - May 2007.pdf Games for Windows - Sep 2007.pdf Games That Sell!.pdf GeForce 8800 GPU Architecture Technical Brief - 1.pdf GPU Gems 3 - Visual TOC.pdf GPU Gems 3.chm GPU Programming Guide.pdf Graphics Gems 1 - Andrew S Glassner.pdf Graphics Gems 2 - James Arvo.pdf Graphics Gems 3 - David Kirk.pdf Graphics Gems 4 - Paul S. Heckbert.pdf Graphics Gems 5 - Alan W. Paeth.pdf Graphics Programming Black Book - Michael Abrash.pdf Graphics Programming with DirectX 9 Module I.pdf Graphics Programming with DirectX 9 Module II.pdf Half Life 2 Mods For Dummies.pdf Hardcore AI for Computer Games and Animation.pdf Hardcore Gamer Magazines - Jul 2007.pdf Hardcore Gamer Magazines - May 2007.pdf HardTuningPS2.pdf HighLevelDevelopment.pdf How GPUs Work - David Lubeke.pdf HowFarHaveWeGot.pdf Initial Thoughts on Quake 3 and Quake 4 SDK.pdf Inside Direct3D.chm InsidePlayStation2.pdf Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm Introduction to 3D Game Programming with DirectX 9.0.pdf IntroductionToPS2.pdf IntroductionToPSPDevelopment.pdf J.C.Lelterman - Learn Vertex and Pixel Shader Programming With DirectX 9.pdf Larry's Casino Design.pdf Larry5 Design.pdf Larry6 Design.pdf Larry7 Design.pdf Level of Detail for 3D Graphics.pdf LightWave 3D 8 Lighting.pdf Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf Lightwave 3D [8] - Character Animation.pdf Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf Linux Games Programming - John R. Hall.pdf Lumenex Engine Technical Brief.pdf Macromedia Flash MX Game Design Demystified.chm Mathematical Physics - A Modern Introduction to its foundations.pdf Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf Mathematics for Game Developers - Christopher Tremblay.pdf Maths.pdf Microsoft DirectX 10 Technical Brief.pdf Modeling a Character in 3DS Max, 2nd Edition.pdf Morgan Kaufmann - Advanced Graphics Programming Using OpenGL.pdf MUD Game Programming.chm Multiplayer Game Programming - Andre Mulholland and Teijo Hakala.pdf Network.pdf Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf OpenGL Programming Guide.pdf OpenGL Shading Language.chm OpenGL Super Bible.pdf OReilly Essential ActionScript 3.0.pdf OReilly Programming Flex 2.pdf PerformanceAnalyser.pdf Physical Based Rendering From Theory to Implementation.pdf Physics for Game Developers - David M. Bourg.pdf Physics.pdf Probability for Dummies.pdf Probability Theory - The Logic of Science.pdf Programming Game AI by Example - Mat Buckland.chm Programming Game AI by Example - Mat Buckland.pdf Programming Games for Series 60.pdf Programming Multiplayer Games.pdf Programming Role-playing Games With DirectX.pdf Programming Windows Games with Borland C++.pdf PS2forPCprogrammers.pdf PS2Optimisations.pdf Quake 4 Mods For Dummies.pdf Quake II NET Demo Script.pdf Quake II NET Port Whitepaper.pdf Real Time Shader Programming.chm Retro Gaming Hacks.chm Sams Microsoft XNA Unleashed.pdf Satisficing Games and Decision Making.pdf Secrets of the Game Business.chm Serious Games - Games that Educate, Train and Inform.pdf Shaders for Game Programming and Artists.pdf ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf SHREK-The Story Behind the Screen.pdf Software Engineering and Computer Games.chm Software Engineering for Game Developers.pdf Source Engine Infosheet.pdf Strategy Game Programming with DirectX 9.0.chm Sybex Introducing 3ds Max 9 3D for Beginners.pdf Symbian OS Internals.pdf The Elements of Euclid by John Casey.pdf The Essential Guide to Flex 2 with ActionScript 3.0.pdf The Game Animator's Guide To Maya.pdf The Unauthorized Halo 2 Battle Guide.pdf ThePowerOfPS2.pdf Timing for Animation.chm Torin Design.pdf Ultimate Game Design - Building Game Worlds.pdf Unit Operations - An Approach to Videogame Criticism.pdf Vector Game Math Processors.pdf Virtual Machine Design and Implementation in C.C++.chm W.F.Engel - Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf Wireless Game Development in C&C++ with BREW.chm Wireless Game Development in Java with MIDP 2.0.chm Wrox Professional Adobe Flex 2.chm Wrox Professional XNA Game Programming For Xbox 360 and Windows.chm

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